QEngine 3D – OpenGL & DirectX Game Framework

In 2003 I was working with 3D technologies. I did a little experimental game graphics 3d engine with some interesting capacities.

I called it QEngine (nowadays there is another project with these name), and used it at some little demos.

  • Designed with C++
  • Supports OpenGL and DirectX
  • Support for particle systems
  • Actors and Instances
  • Terrain and Skydomes
  • BSP Quake style maps
  • Accurate timers
  • Model importer

and so on …

I’ve comitted the sources to github at https://github.com/manufy/QEngine for the sake of the developer’s Gods :)

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